The WebXR Device API

Chrome Hardware Support

Chrome supports WebXR on a variety of platforms and hardware. This page details the supported devices and required configuration (if any) to use them.

Chrome Compatibility Table

Device OS Runtime Supported Session Modes WebXR Support
Windows Mixed Reality PC headsets Windows Windows Mixed Reality immersive-vr Enabled in Chrome 79+
Daydream View
Lenovo Mirage Solo
Android Google VR immersive-vr Enabled in Chrome 79+
ARCore-compabile mobile devices Android ARCore immersive-ar Experimental AR support
Oculus Rift
Oculus Rift S
Windows Oculus immersive-vr Experimental VR support
HTC Vive
Valve Index
Other OpenVR-compatible headsets
Windows SteamVR immersive-vr Experimental VR support
OpenXR-compatible headsets Windows OpenXR immersive-vr Experimental VR support

Enabling experimental AR support for mobile devices

Mobile AR support is expected to be available by default soon, but until then it can be enabled by following the steps below.

It is not recommended that you use Chrome with the following flags for daily browsing, as it enables features that have not been deemed ready for wide release.

First, navigate to about:flags using the browser's URL bar, then use the search box on the experiments page to locate the WebXR AR Module flag. Set it to "Enabled".

AR flags on the about:flags page

Other experimental AR features can also be enabled on this page for testing, such as WebXR Hit Test, or WebXR Incubations (Chrome v81+) which covers experimental APIs such as DOM Overlay and Lighting Estimation.

Finally, restart the browser by clicking the "Relaunch" button at the bottom of the page. Upon restart Chrome should be able to use the newly enabled AR features.

Enabling experimental support for other VR headsets

Some desktop headsets are capable of working with Chrome but their associated runtimes have not yet been enabled by default. This is typically because the Chrome team is still working with the runtime developer to ensure it can be used with the browser's security requirements. Developers that want to test Chrome's support for these devices can enable them by following the steps below.

It is not recommended that you use Chrome with the following flags for daily browsing, as it disables certain security measures around Chrome interaction with VR hardware.

Additionally, please note that runtimes that have not been enabled by default may exhibit a variety of issues or not support all applicable WebXR features.

First, navigate to about:flags using the browser's URL bar, then use the search box on the experiments page to locate the XR device sandboxing flag. Set it to "Disabled".

The XR Device Sandboxing flag on the about:flags page

Next, search for the XR runtime that you want to use and set the flag to "Enabled".

Various VR runtime flags on the about:flags page

Finally, restart the browser by clicking the "Relaunch" button at the bottom of the page. Upon restart Chrome should be able to use the newly enabled XR runtimes.